Town: Mäpt Sdeta-nezonf

Mäpt Sdeta-nezonf

Mäpt Sdeta-nezonf
Example Gnollish architecture.
StateCity-state of Olatkana
ProvenceOstmonwa Principality
RegionFië Notyod-styik Fields
Founded1093
Community LeaderLord Nrèb vyim Glə˞nyi
Area4 km2 (1 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2456 m (8057 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population1107
Population Density276 people per km2 (1107 people per mi2)
Town AuraTruename Magic
Naming
Native nameMäpt Sdeta-nezonf
Pronunciation/sdeˈta/ /neˈzonf/
Direct Translation[sticky] [fatigue]
Translation[Not Yet Translated]

Mäpt Sdeta-nezonf (/sdeˈta/ /neˈzonf/ [sticky] [fatigue]) is a temperate Town located in the Ostmonwa Principality of the City-state of Olatkana.

The name Mäpt Sdeta-nezonf is derived from the Gnollish language, as Mäpt Sdeta-nezonf was founded by Gîbêd vyim Rolɑrtɑyutsɪxt, who was culturaly Gnollish.

Climate

Mäpt Sdeta-nezonf has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a freezing -7°C (20°F). Mäpt Sdeta-nezonf receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Sdeta-nezonf covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2456 m (8057 ft) above sea level.

Overview

Mäpt Sdeta-nezonf was founded durring the late 12th century in fall of the year 1093, by Gîbêd vyim Rolɑrtɑyutsɪxt. The establishment of Mäpt Sdeta-nezonf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mäpt Sdeta-nezonf was built using the conventions of Gnollish durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mäpt Sdeta-nezonf is no diffrent. The town's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Mäpt Sdeta-nezonf is buildings are built arround a single narrow split-log ties mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Mäpt Sdeta-nezonf shows Mäpt Sdeta-nezonf is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Mäpt Sdeta-nezonf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mäpt Sdeta-nezonf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Sdeta-nezonf.

Mäpt Sdeta-nezonf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Sdeta-nezonf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Sdeta-nezonf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Sdeta-nezonf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Sdeta-nezonf's public wards, blessings, and other arcane systems.

Mäpt Sdeta-nezonf has an Millitary Academy which trains military officers and specilists.

Mäpt Sdeta-nezonf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Sdeta-nezonf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Sdeta-nezonf's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Mäpt Sdeta-nezonf all of the cats speak in a dead language.

The Penguin near Mäpt Sdeta-nezonf are known to be more aggressive than normal.

Mäpt Sdeta-nezonf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Wild Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4461 m2
    • Cattle and Similar Creatures: 276
    • Poultry: 3321
    • Swine: 221
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

333 of Mäpt Sdeta-nezonf's population work within a Foundational Occupation.

686 of Mäpt Sdeta-nezonf's population do not work in a formal occupation, but do contribute to the local economy. 88 (8%) are noncontributers.

Points of Interest

Mäpt Sdeta-nezonf is accessed from a nearby river via an intricate series of locks.

POI

History

The the a stattuette of Necromancy, an a stattuette imbued with great amounts of Necromancy energies was created in Mäpt Sdeta-nezonf by in time immemorial, reportedly some time during the late 2nd century.

History